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BenBot 1.7.5
A chess engine
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Classes | |
| struct | EPDPosition |
| struct | GameRecord |
| struct | Move |
| struct | Position |
| class | string |
| STL class. More... | |
Enumerations | |
| enum class | MoveFormat : std::uint_least8_t { MoveFormat::Algebraic , MoveFormat::ICCF , MoveFormat::UCI } |
| enum class | NAG : std::uint_least8_t { NAG::Null = 0 , NAG::Good = 1 , NAG::Brilliant = 3 , NAG::Inaccuracy = 2 , NAG::Blunder = 4 , NAG::Interesting = 5 , NAG::Dubious = 6 , NAG::Forced = 7 , NAG::Drawish = 10 , NAG::Unclear = 13 , NAG::WhiteSlightAdvantage = 14 , NAG::WhiteModerateAdvantage = 16 , NAG::WhiteDecisiveAdvantage = 18 , NAG::WhiteCrushingAdvantage = 20 , NAG::BlackSlightAdvantage = 15 , NAG::BlackModerateAdvantage = 17 , NAG::BlackDecisiveAdvantage = 19 , NAG::BlackCrushingAdvantage = 21 , NAG::WhiteZugzwang = 22 , NAG::WhiteInitiative = 36 , NAG::BlackInitiative = 37 } |
Functions | |
| auto | format_move (const MoveFormat format, const Position &position, const Move move) -> std::string |
| auto | from_alg (const Position &position, std::string_view text) -> std::expected< Move, std::string > |
| auto | from_epd (std::string_view epdString) -> std::expected< EPDPosition, string > |
| auto | from_fen (std::string_view fenString) -> std::expected< Position, std::string > |
| auto | from_iccf (const Position &position, std::string_view text) -> std::expected< Move, std::string > |
| auto | from_pgn (std::string_view pgnText) -> std::expected< GameRecord, std::string_view > |
| auto | from_uci (const Position &position, std::string_view text) -> std::expected< Move, std::string > |
| auto | parse_all_epds (std::string_view fileContent) -> std::vector< EPDPosition > |
| auto | parse_all_pgns (std::string_view fileContent) -> std::vector< GameRecord > |
| auto | to_alg (const Position &position, Move move) -> std::string |
| auto | to_epd (const EPDPosition &pos) -> string |
| auto | to_fen (const Position &position, bool alwaysWriteEPSqare=true) -> std::string |
| auto | to_iccf (Move move) -> std::string |
| auto | to_pgn (const GameRecord &game, bool useBlockComments=true) -> string |
| auto | to_uci (Move move) -> std::string |
This namespace contains functions for working with various types of chess game notation.