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BenBot 1.7.5
A chess engine
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#include <cassert>#include <cmath>#include <cstddef>#include <cstdint>#include <format>#include <libchess/uci/Printing.hpp>#include <limits>#include <utility>Go to the source code of this file.
Classes | |
| struct | std::formatter< ben_bot::eval::Score > |
| struct | ben_bot::eval::Score |
Namespaces | |
| namespace | ben_bot |
| namespace | ben_bot::eval |
Typedefs | |
| using | ben_bot::eval::Value = std::int16_t |
Variables | |
| constexpr Value | ben_bot::eval::DRAW { UINT16_C(0) } |
| constexpr Value | ben_bot::eval::MATE { MAX / UINT16_C(2) } |
| constexpr Value | ben_bot::eval::MAX { std::numeric_limits<Value>::max() - UINT16_C(5) } |
This file defines the Score struct.
Definition in file Score.hpp.