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BenBot 1.7.5
A chess engine
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#include <algorithm>#include <array>#include <beman/inplace_vector/inplace_vector.hpp>#include <cassert>#include <iterator>#include <libchess/board/Bitboard.hpp>#include <libchess/board/Masks.hpp>#include <libchess/board/Pieces.hpp>#include <libchess/board/Rank.hpp>#include <libchess/board/Shifts.hpp>#include <libchess/board/Square.hpp>#include <libchess/game/Position.hpp>#include <libchess/moves/Magics.hpp>#include <libchess/moves/Move.hpp>#include <libchess/moves/PseudoLegal.hpp>#include <libchess/pieces/Colors.hpp>#include <libchess/pieces/PieceTypes.hpp>#include <optional>#include <ranges>#include <utility>Go to the source code of this file.
Classes | |
| struct | chess::moves::Position |
Namespaces | |
| namespace | chess |
| namespace | chess::moves |
| auto | chess::moves::any_legal_moves (const Position &position) -> bool |
| template<bool CapturesOnly = false> | |
| auto | chess::moves::generate (const Position &position) -> MoveList |
| template<bool CapturesOnly = false> | |
| void | chess::moves::generate (const Position &position, std::output_iterator< Move > auto outputIt) |
| template<bool CapturesOnly = false> | |
| auto | chess::moves::generate_for (const Position &position, PieceType piece) -> MoveList |
| template<bool CapturesOnly = false> | |
| void | chess::moves::generate_for (const Position &position, PieceType piece, std::output_iterator< Move > auto outputIt) |
| constexpr auto | chess::moves::MAX_MOVES = 256uz |
| using | chess::moves::MoveList = beman::inplace_vector::inplace_vector<Move, MAX_MOVES> |
This file provides move generation functions.
Definition in file MoveGen.hpp.